App Annie & IDC Portable Gaming Report Q3 2013: In US, Amazon Kindle Fire Most Popular Android Tablet for Gaming


iOS Continues Strong Monetization Trend, Grossing 3X More Than Google Play in US for Games in Q3 2013.

In partnership with International Data Corporation (IDC), today we are releasing the third quarter 2013 edition of the ongoing App Annie & IDC Portable Gaming Report.  Viewers will gain insights into the continuing shift in consumer spending from gaming-optimized handhelds to mobile devices. Included are a variety of charts and analysis of the changes seen in smartphone market share, as well as the overall performance of apps by downloads and revenues on mobile devices as they relate to games.


Below are 3 of the 5 key takeaways from the Q3 2013 Portable Gaming Report (download our full report for the full analysis):

  • Amazon’s Kindle Fire was more popular than Android tablets that use Google Play as a mobile/handheld gaming device in the US

  • Android was not too far behind Apple’s popularity as US gamers’ favorite mobile/handheld gaming device, but iOS generated 3x Google Play’s game revenue in the US

  • App categories other than games outpaced games in worldwide revenue growth from Q2 2013 to Q3 2013 on iOS

 

 

To gain more insights into Q3 2013 trends for the global app marketplace and gaming-optimized handheld devices, download and view the full report below.

 

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  • Tetsu

    The evolution of mobile hardware, better games, seemingly competitive pricing and most importantly the penetration of smartphones in society is what is driving this rise in mobile games.

    It really has to be brought up; Hardcore gaming (dedicated consoles/gaming devices) and Casual gaming (mobile/android/iOS) are two DIFFERENT markets.

    People are not abandoning their dedicated gaming devices in order to play games on their phones, they are different markets that OVERLAP but rarely compete, if UI improves then maybe in the future yes…but i see it as more of a merging than outright domination.

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